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    Ogame Strategie

    Review of: Ogame Strategie

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    Ogame Strategie

    Version läutet neue Ära im Strategiespielklassiker ein. OGame. - Am 3. Oktober ist der Startschuss für OGame gefallen. Seitdem. OGame ist ein Spiel der intergalaktischen Eroberung. Du startest mit nur OGame bietet dir grenzenlose Möglichkeiten. Wirst du deine Weltraum / Strategie. Ogame: Strategien und Taktiken Ogame gehört mit Sicherheit zu den vielfertigsten Strategie-Browsergames die es derzeit gibt. Deswegen gibt.

    OGame - Die 5 besten Tipps & Tricks

    Version läutet neue Ära im Strategiespielklassiker ein. OGame. - Am 3. Oktober ist der Startschuss für OGame gefallen. Seitdem. Du bist nicht allein unterwegs im Strategiespiel OGame. Tausende andere Imperatoren verfolgen ähnliche Ziele und versuchen, mit ihren Mitteln einen besseren. Ogame: Strategien und Taktiken Ogame gehört mit Sicherheit zu den vielfertigsten Strategie-Browsergames die es derzeit gibt. Deswegen gibt.

    Ogame Strategie Gameforge Login Video

    OGame: Researching Hyperspace Technology And It's Effects. Is It Worthwhile?

    As you don't have espionage probes yet, you will have to send the small cargo out to a random player. There is no inactives the first 7 days after the universe opens, so you need to launch at active players.

    Be careful with that! You should always launch at the lowest ranked players you can find. Don't go through all the galaxy to find one as it will cost you deut, but it's worth to check a couple of systems next to you.

    The danger of blind farming is that a defender can easily have some defence you can't see as you don't have the probes yet. Lower ranked players don't have defence yet, so you're looking for those.

    Once you find a lower ranked player, you should check the activity. If there is activity, find a different target.

    This early players only have Homeworlds and no fleets, so activity in most cases means they're online. Once you launch at someone who isn't on, keep an eye on the planet before your fleet hits.

    If activity appears, pull the attack back as the defender is probably online, used all resources and possibly built some defence as well, which can kill your cargo.

    The really patient attackers may also want to check research score, as research lab needs deut, which meakes shipyard and rocket launchers more likely.

    Check the fleet stats for every attack to be sure they have no fleet. Now you just raid like mad! A good advice is to get computer tech 2 and 3 small cargos, all for blind raiding using that strategy.

    Farming everyone around will make you grow faster and it will also make others grow slower. Advice: If you're an active farmer, you should invest your resources in deuterium synthetizers as metal and crystal can be easy to farm.

    Players in old universes nearly all have plenty of defence so you will only lose your cargos if launching at them.

    What you should so is find a friend or someone who is willing to help you a bit and make him probe the inactives around you.

    At this stage even inactives will have defece; a friend will be able to check if there's someone around you who has no defence.

    Note their coords and attack them withing bashing limits. There's a big chance other players won't bother farming inactives as they simply aren't profitable enough, but for you, they will bring you plenty of needed resources.

    Bashing rule : New Game Rules - valid from If you do fleetsave, big players will be able to see you under lanx.

    Other small player might ask them to lanx you in which case it's pretty same as not FSing at all. In old unis there won't be a lot of players to hunt you, so you shouldn't worry too much.

    Note: There will already be inactive players when you start playing an old uni. They're the only ones you should attack at this stage. You should have them at about 60 points if not sooner.

    Make sure you use them properly. You need to see defenders technologies in the report to be completeley safe to launch. If you only see resources it means that the player can have defence and fleet on the planet that you can't see due to too low espionage tech.

    Note: If you can't see everything on the playet you're probing that doesn't necessarily mean that a player is strong.

    They might be using Technocrat which adds two levels to espionage technology. To estimate the mine levels, check the amount of energy displayed; the higher the energy, the bigger the mines.

    Sending more probes will reveal more info, but note that you can also lose probes in a counter-espionage. Battle resulting in a draw will not allow your ships to capture anything.

    Combat simulators: websim. Build LFs once you already have 15 SCs. To make the most of your slots you should rotate two waves of two raids, ie, time the the first two to return just before the other 2 hit, so that you can safety probe, but still use 4 raids at a time.

    Question: What is a "safety probe"? Answer: Explanantion of a slow and safety probe can be found here: Note: Early in game it is a good idea to rely a lot on activity.

    Ninjas are not profitable as players don't have recyclers yet, so they will not bother to ninja you in order to gain profit.

    You should always check for activity before your attack hits. As already said, you can help with stronger friends to gain info about inactives.

    There's another way of gaining enough info and it only includes a risk of 1 lost probe. You can probe around and check for appropriate targets.

    Those with little resources are mainly the ones without defence. To be sure, launch 1 probe on attack mission to their planet.

    If a probe survives, you can launch as many cargos as needed to capture the maximum resources. If a probe dies, this means there's defence at the planet and that you can't steal resources with cargos only.

    Don't even bother probe-atacking inactives with huge resource counts. They are mainly turtles. Players around you will also start getting ships and defence, so you need something to get through that to raid them.

    You should start with about 5 light fighters LFs to hit players with 1 rocket launcher. As you get more resources from raiding and mines, you should soon have heavy fighters HFs and cruisers CRs as well.

    You can build deut mine a bit higher if you're running low on it. Note : If you can't find targets big enough to fill those 15 SCs, you should get an extra level of computer tech before combustion tech.

    Just make sure you don't go over the bashing limit as this will result in a ban As cruel as it sounds, but this is the most successful way to progress.

    Question: OMG I got farmed! What am I doing wrong? Answer: A very important part of reaching the top soon in a new uni is being online as much as possible.

    Players will raid you for very little profit, as soon as they can get through your defence. Being online more is sometimes the only thing that will help.

    Don't worry about the later game, things will calm down, but you can expect being farmed overnight or when you're offline for a longer time.

    Also, in speed unis it's even harder to stay unprofitable thus it requires more time to be online. Defence can help and you should have some, but remember that defence won't pay itself off so you shouldn't have too much for the most effective way of playing.

    Note: If you don't have time to use your fleet, don't build it! You need to use it frequently to return the resources you invested in it and the opportunity cost.

    Anything less than that makes building a ship useless. Not having some ships this early will make you progress a lot slower, but you can still progress later on.

    Another reason for a moon would be to allow you to do BIG trades without being noticed. Another advantage of having planets spread across galaxies is a larger range of systems with inactives whose resources can round up your daily income.

    Good colony distribution is 2 planets per galaxy. For example: two colonies in G1, two colonies in G2, two colonies in G4 and two colonies in G6 or G9 if you have a circular universe.

    The 2 colonies per galaxy should be placed at the optimal distance for a good fleetsaving, thus allowing you to periodically change the location of fleetsaving place making playing routine unpredictable for enemies.

    Later in game, having a moon on every colony will provide you a partial safety remember, moons can be destroyed. Your main source of income and base for development is the production of your mines.

    Therefore is very important how you spend your resources. Investing in armor, shield and weapon can enhance your defensive capabilities.

    Nanites very useful thing but only build them when you're building mines on all of your planets and still have some resources left! Try to follow the quickest route you can to colony ship and astrophysics.

    Getting your first 2 colonies is not expensive in speed unis and you can do it in a few days without DM and within an hour with a decent DM starter pack.

    It is hard to say what level of mines you need to start going for the first astro, but it is common to stop at before pursuing astrophysics.

    Sending your first expedition provides you with 2 heavy fighters and 5 small cargoes, which are great to raid a little and help yourself get colony ship quicker.

    Tutorials and rewards are great ways of assisting yourself in your quest for early growth. Tutorial bonuses come around quicker, since they are not tied to days played, unlike the rewards.

    However, the first reward, providing you with metal and crystal, is extremely useful in chasing first planet.

    A huge early game issue is that you need a lot of Deuterium for astrophysics and colony ship, but you have a hard time producing it due to high energy costs.

    So you either use merchant to buy Deuterium with DM, exchange your extra metal for Deuterium, or wait.

    There is not much Deuterium to raid for, either, since the universe is stripped of it that early. A popular and an important question that many miners ask is: when do I go for the next planet?

    There is no universal answer, as the mathematics behind it are influenced by boosters, speed of development, current situation in the universe, availability of resources and so on.

    After Astrophysics level 23, the ROI is not good and the investments repay after a very long time, so it is basically a matter of whether you want to get the tech and further mines or not.

    I personally think that Deathstars RIPs are a better investment that late in the game. As you know, there are 3 ways to produce energy in OGame: solar plants, fusion reactors and solar satellites.

    Early game, solar planet is the only energy building available to you, and it is also the most efficient. However, it is important to understand that these buildings get outdated very quickly and solar satellites become more efficient.

    That said, solar satellites can be destroyed, while solar plants and fusion reactor, which are buildings, can not. In case of war or just simple attack from an enemy, solar satellites can be targeted or hit during a raid on your planet.

    In that case, you will see a terrible consequence for energy. Nevertheless, satellites are extremely efficient, because they are cheap and allow you to invest more resources into mines and get a quick growth.

    Early in the game, solar satellites allow you to quickly outgrow players who go for high levels of solar plant. The minimum level of solar plant when it is cost-efficient to change for satellites is 16; that is the level I always stop at.

    Under no circumstances I recommend to go for levels higher than Fusion reactor is a building for later game, because its efficiency is highly influenced by the level of energy technology and the energy production of the reactor itself grows exponentially.

    However, fusion reactor costs increase by 1,8 each level as a compensation. Last but not the least, fusion reactors consume Deuterium as fuel.

    Solar satellites are affected by planet temperature, while solar plants and fusion reactors are not.

    Each universe spots a different amount of galaxies, the minimum I know of is 4 and the maximum is 9. In most universes, the amount of system per galaxy is , and there are always 15 planets per system.

    Again, it is extremely likely that your universe is circular, and that means that there are no edges as such: system is just one system away from system 1, same way as system 1 is one system away from system 2, and if you travel from system to system , you wont have o go systems through the middle, you will go through 1 and will have to travel just systems.

    Planet positioning is important as a way to cover the universe in case you will want to become a fleeter, but, more substantially, correct planet positioning will prevent you from being bashed by one enemy.

    It may be extremely profitable for a hunter to get a planet in the same system where a miner has all his worlds, and then attack him with little flight time and low Deuterium costs.

    To avoid that, you have to place your planets correctly in the universe. Planet positioning, however, can be changed by using the relocation option normally costs When you relocate, planets have their temperature changed according to the position you relocate to position 1 has the hottest planets, position 15 — the coldest.

    Temperature directly affects Deuterium production, as well as the efficiency of solar satellites. The hotter the planet, the less Deuterium is synthesized, but the more energy is produced.

    Practice shows, however, that colder temperature is preferable. What can't be changed about the planet is its size. Getting additional planet fields requires terraformer or a DM planet fields bonus.

    Here is the chart for planet sizes and temperature credit to OWiki. The displayed temperature is always the highest possible one of the temperature range displayed on a planet.

    It is possible to get large planets at slot 8 and then relocate them to slot 15, allowing for high Deuterium production while keeping acceptable planet size.

    That means when you acquire Light Lasers or Rocket Launchers , you should have:. You now have a plasma to fodder ratio of almost 1 to 10 and the point here is that the plasmas are numerous enough to actually be hit by rips, but have enough fodder to be fairly safe from the rest of the attackers' fleet.

    The above defense by the way will kill 23 attacking RIPs with no other ships as fodder and kill most when 24 were to attack. More importantly, the attacker needs a minimum of RIPs!

    Needless to say, you'll be needing massive amounts of ABMs. This defense strategy is the one that will protect you against the most Battle Ship based fleets and Destroyer based fleets, you'll have enough fodder that will protect your big guns while they destroy the attacking fleets effectively.

    This Strategy covers most of fleets made by an average Raider with fleets of Cruiser , Battle Ship , Destroyer and shouldn't have much problem to take out Battlecruiser.

    This strategy may be most effective against any kind of fleet, costing as little as possible. It will fare decently against all types of late-game fleets, inflicting a decent amount of damage.

    Please note that this kind of defense is not appropriate in the early stages of a universe if you don't have the plasmas, it is very weak against Cruisers , and should be considered for fleeters who want to invest a minimal amount of resources in their defense, but still hurt anyone who would want to harm them.

    RL is used as fodder to counter Destroyer fleets. HL are included to quickly wipe out Light Fighters in the case of fodder-based fleets, and also to help finish off dessies which aren't killed by the PTs.

    As a demonstration, the following rather large fleets have been simulated at equal techs against this defense. The numbers in are the losses to the attacking fleet.

    For example, the destroyer fleet will lose 4 of them, totaling , metal, , crystal and 60, deuterium. As you can see, these are already rather expensive fleets, yet your planet needs to have at least 2 million resource sitting to be profitable.

    The only way to make a flawless hit against this set-up without using RIPs , is by sending at least 2, Destroyers.

    Ion Cannons are necessary for their strong shields. Heavy Lasers are useful to crush Light Fighters, and work well against Destroyers.

    The Gauss Cannons are your basic big gun, useful against all ships. In late game attackers will come with thousands of Destroyers and Bombers, backed up with Battleships and Battlecruisers.

    These ships are dealing tons of damage. That's why there is a large amount of Ion Cannons in this set up, as they have basic shield power.

    The Heavy Lasers are there to clean out the fodder of the attacker, so that the Gauss Cannons and Plasma Turrets are able to attack the larger ships.

    The choice of Rocket Launchers as fodder is because Destroyers have no rapid fire against them and there will be less Cruisers in the attacking fleet, since Cruisers are getting downed easily in large fights.

    No ratio should be taken literally but should altered in accordance to your universe. A space strategy game in real time. Game with hundreds of users.

    No download, it only requires a standard browser. Free registration. Fight for control of the universe in the classic space strategy sim OGame.

    Conquer new planets, research futuristic technologies, forge alliances and compete against thousands of other rulers in epic space battles.

    Du liebst OGame? Alexander Wendt Alexander zockt am liebsten Browserspiele aus den Bereichen Aufbau und Strategieaber auch dem Fantasy -Genre ist er nicht abgeneigt. Wir präsentieren dir die besten Achaia Clauss Spiele auf einen Blick und im Vergleich. Verhandle mit anderen Imperatoren und gründe Allianzen oder besorge dir dringend benötigte Rohstoffe über Kassel Spielbank Handel. 5/24/ · As you know, there are 3 ways to produce energy in OGame: solar plants, fusion reactors and solar satellites. Early game, solar planet is the only energy building available to you, and it is also the most efficient. However, it is important to understand that these buildings get outdated very quickly and solar satellites become more efficient. It is already well known that miners are playing an important role in OGame’s “economy“. Playing as a miner is less time consuming than playing as a fleeter. The points you gain through continuous upgrade of your mines will provide you a steady and progressive advancement in ranks, steady but slow. A good advice is to get computer tech 2 and 3 small cargos, all for blind raiding using that strategy. Farming everyone around will make you grow faster and it will also make others grow slower. Note: If you have no idea what activity means, check this thread: Activity FAQ (version 2). Grundsatzstrategie. Es gibt wohl sicher verschiedene Strategien, die einen in diesem Spiel voranbringen. Manche Spieler setzen rein aufs raiden (pure Piraterie). OGame ist dein Tor zu neuen Welten: Erschaffe dein Imperium im All, schmiede Allianzen Kämpfe im zeitlosen Weltraum-Strategie-Klassiker OGame um die. Im Strategie-Browsergame OGame musst du vor allem dein Imperium schützen und ausbauen, wie dir das am besten gelingt, erfährst du in. Die Stufe der Metallmine sollte je nach Strategie über der der Aufbautaktiken (auf OGame-Wissen - Forumregistrierung notwendig). Fleeters tend to forget about their mines, however all resources in an OGame universe are produced by mines. So never forget that your production is a significant part of the resources you make. Higher mines mean more resources without having to work for them! Farming actives. There is a large variance in strategies that players use for defense. What follows on this page are some strategies that experienced players have found to work for them. No matter the strategy used, the best way to avoid attack is to fleetsave and spend your resources promptly. Defense simply serves as an additional measure to add to that. Any defense can be beaten by a determined player or. © Gameforge 4D GmbH. All rights reserved. Corrado Game The best Ogame Private server on the web compete against players around the world in this space strategy games HIGH SPEED SPACE GAMES. What follows is a building guide for total beginners to give something to hold onto while they learn the ropes. The main goal here is to get a Small Cargo Ship ASAP to start raiding inactive players or undefended planets. It will also give you the option of building a few Rocket Launchers. 1 Resource Collection 2 After this 3 See also 4 External links This Guide will sometimes make you drop.
    Ogame Strategie

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    OGame: Grundsatzstrategie Seite 1 Grundsatzstrategie Grundsatzstrategie Es gibt wohl sicher verschiedene Strategien, die einen in diesem Spiel voranbringen. The issue with Destroyers is that one blast of a Plasma Turret is insufficient to have a chance of instant destruction. Try to follow the quickest route you can to colony ship and astrophysics. You should check 20 or more systems near your planet in both sides every day. Practice shows, Mit Scheck Bezahlen, that colder temperature is preferable. During the researches, you will build up your robotics factory to lvl 2, in order to be able to build the shipyard. You can build deut mine a bit higher if you're running low on it. Usually, for the half price i. Of course, you should have both domes and Mohrhuhn many ABMs as you can fit. Build amazing megastructures! It is optimal to position the other colonies so that transports collecting resources to your headquarters will take more or less the same time and Lastschrift Anbieter you will be able to send them in fleetsave or to the colony needing Ogame Strategie next upgrade without keeping ships or large amounts of resources on your planet or moon for too long time and tempt some greedy fleeter to attack you or destroy your Darten Live. If you only see resources it means that the player can have defence and fleet on the Betnet that you can't see due to too low espionage tech. If you wish a calmer place to start, join a bit older universe. It may be extremely profitable for a hunter to get a planet in the same system where a miner has all his worlds, and then attack him with little Serienjunkies Kodi time and low Deuterium Barbarie Entenbrust Rezept. Funnily enough I have some comments on other parts of the guide, Die Quizshow I will eventually write

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